![]() No matter what's printed for Granblue in the future, I do not see this card becoming bad any time soon. Obadiah will find you ANY card you may need and put it in your drop zone, whilst reviving a few of them at the same time. In category 1, Granblue has 2 big strides. This third category is the smallest one and might sometimes even be empty, as very often newer cards have better stats than old ones. They could also be older cards that generate resources so that your newer cards can be used in ways normally not possible. Often, these are combo pieces or very powerful older cards that create interesting interactions with your newer cards. G-guardians will allow you to survive your opponent's turns more easily and thus increase your odds of getting to use your winning strategy before the game is over.Ĭategory 3 is the cards that will be going into your main deck. The reason for this is that it's one of the few defensive mechanics ever introduced into the game of Vanguard. ![]() This is a mechanic introduced in the second half of the G era, often referred to by many as "the best time in Vanguard's history". Usually, these will bring offensive power to your deck to overwhelm your opponent.Ĭategory 2 is the G-Guardians. Stride is a mechanic introduced in the G era of Vanguard and was further expanded upon in Premium Collection products. Also, it comes in the beautiful RLR art, which I am still looking to get my hands on (it's about 75 USD right now).Generally there will be 3 categories of cards we will be discussing.Ĭategory 1 is the Strides. However, the problem I personally have with this card is the stride skill, as the cost is to Soul Blast 1 which is not helpful early game, restricted to only calling out Magia units, which not all of my units are (I play only 7 G1 and 4 G2 with Magia, including Perfect Guards) and no Soul Charge or power like the old Harri.ĭespite the aspects I do not get along with, I still think Masked Phantom, Harri is good enough as it has a somewhat different niche compared to the old Harri. The GB2 still is also pretty helpful, as it allows for the player to gain back resources that can enable one to stride on their next turn, as usually at least 1 unit goes back into the soul at the end of the turn. One nice thing about this new Harri is that it adds one card to the soul immediately when ridden, allowing the player to filter the top 2 cards. Personally, I still feel that the old Harri is better, but this new Harri still has its uses. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul. (VC): When your G unit Stride during your turn, you may pay the cost. ![]() :When this unit is placed on (VC), look at two cards from the top of your deck, put one card from among them into your soul, and put one card from among them on the bottom of your deck. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand. ![]() The ability of of Masked Phantom, Harri is (VC) Generation Break 2: When your rear-guard is put into your soul, you may pay the cost. In the case of Magia Pale Moon, that would be Masked Phantom, Harri. ![]() As such, like many of the decks that arose from G, the main Grade 3 card was transformed and updated. Within the third G character booster set, both Pale Moon and Granblue got support as they are the clans used by Luna and Am. ![]()
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